added "Hold" functionality; revamped scoring system; added popup banner for 2+ lines removed at once; fixed bug at end game where shapes still present were not cleared away
This commit is contained in:
parent
e69d8eda4f
commit
0a374b852d
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@ -15,13 +15,6 @@
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<rect key="frame" x="0.0" y="0.0" width="414" height="896"/>
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<autoresizingMask key="autoresizingMask" widthSizable="YES" heightSizable="YES"/>
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<subviews>
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<label opaque="NO" userInteractionEnabled="NO" contentMode="left" horizontalHuggingPriority="251" verticalHuggingPriority="251" fixedFrame="YES" text="NEXT" textAlignment="natural" lineBreakMode="tailTruncation" baselineAdjustment="alignBaselines" adjustsFontSizeToFit="NO" translatesAutoresizingMaskIntoConstraints="NO" id="kjl-Kl-IpX">
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<rect key="frame" x="257" y="44" width="40" height="21"/>
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<autoresizingMask key="autoresizingMask" flexibleMaxX="YES" flexibleMaxY="YES"/>
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<fontDescription key="fontDescription" name="Avenir-Heavy" family="Avenir" pointSize="15"/>
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<color key="textColor" white="1" alpha="1" colorSpace="custom" customColorSpace="genericGamma22GrayColorSpace"/>
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<nil key="highlightedColor"/>
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</label>
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<view contentMode="scaleToFill" fixedFrame="YES" translatesAutoresizingMaskIntoConstraints="NO" id="5g3-e3-yLO">
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<rect key="frame" x="310" y="538" width="84" height="100"/>
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<autoresizingMask key="autoresizingMask" flexibleMinX="YES" flexibleMinY="YES" flexibleMaxY="YES"/>
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@ -60,6 +53,20 @@
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</label>
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</subviews>
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</view>
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<label opaque="NO" userInteractionEnabled="NO" contentMode="left" horizontalHuggingPriority="251" verticalHuggingPriority="251" fixedFrame="YES" text="NEXT" textAlignment="natural" lineBreakMode="tailTruncation" baselineAdjustment="alignBaselines" adjustsFontSizeToFit="NO" translatesAutoresizingMaskIntoConstraints="NO" id="kjl-Kl-IpX">
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<rect key="frame" x="257" y="44" width="40" height="21"/>
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<autoresizingMask key="autoresizingMask" flexibleMaxX="YES" flexibleMaxY="YES"/>
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<fontDescription key="fontDescription" name="Avenir-Heavy" family="Avenir" pointSize="15"/>
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<color key="textColor" white="1" alpha="1" colorSpace="custom" customColorSpace="genericGamma22GrayColorSpace"/>
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<nil key="highlightedColor"/>
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</label>
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<label opaque="NO" userInteractionEnabled="NO" contentMode="left" horizontalHuggingPriority="251" verticalHuggingPriority="251" text="HOLD" textAlignment="natural" lineBreakMode="tailTruncation" baselineAdjustment="alignBaselines" adjustsFontSizeToFit="NO" id="BOe-2c-WvE">
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<rect key="frame" x="257" y="204" width="50" height="21"/>
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<autoresizingMask key="autoresizingMask" flexibleMaxX="YES" flexibleMaxY="YES"/>
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<fontDescription key="fontDescription" name="Avenir-Heavy" family="Avenir" pointSize="15"/>
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<color key="textColor" white="1" alpha="1" colorSpace="custom" customColorSpace="genericGamma22GrayColorSpace"/>
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<nil key="highlightedColor"/>
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</label>
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</subviews>
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<color key="backgroundColor" systemColor="systemPurpleColor" red="0.68627450980000004" green="0.32156862749999998" blue="0.87058823529999996" alpha="1" colorSpace="custom" customColorSpace="sRGB"/>
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<gestureRecognizers/>
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@ -37,6 +37,45 @@ enum BlockColor: Int, CustomStringConvertible, CaseIterable {
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}
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}
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// Rectangles in block coordinates
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class BlockRect {
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var left: Int
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var top: Int
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var right: Int
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var bottom: Int
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init(left: Int, top: Int, right: Int, bottom: Int) {
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self.left = left
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self.top = top
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self.right = right
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self.bottom = bottom
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}
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convenience init(x: Int, y: Int) {
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self.init(left: x, top: y, right: x, bottom: y)
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}
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var width: Int {
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return right - left + 1
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}
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var height: Int {
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return bottom - top + 1
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}
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static func +(lhs: BlockRect, rhs: BlockRect) -> BlockRect {
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return BlockRect(left: min(lhs.left, rhs.left), top: min(lhs.top, rhs.top), right: max(lhs.right, rhs.right), bottom: max(lhs.bottom, rhs.bottom))
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}
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static func +=(lhs: BlockRect, rhs: BlockRect) -> BlockRect {
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lhs.left = min(lhs.left, rhs.left)
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lhs.top = min(lhs.top, rhs.top)
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lhs.right = max(lhs.right, rhs.right)
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lhs.bottom = max(lhs.bottom, rhs.bottom)
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return lhs
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}
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}
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// Represents a single block in the game.
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class Block: Hashable, CustomStringConvertible {
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// Constants
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@ -23,6 +23,7 @@ class GameScene: SKScene {
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var lastTick: NSDate?
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var scaleFactor: CGFloat!
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var holdControlRect: CGRect!
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var textureCache = Dictionary<String, SKTexture>()
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var textureAtlas: SKTextureAtlas?
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@ -62,6 +63,14 @@ class GameScene: SKScene {
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shapeLayer.addChild(gameBoard)
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gameLayer.addChild(shapeLayer)
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// Calculate area of "hold" piece for hit-testing
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let holdBBox = Shape.boundingBox(baseColumn: HoldColumn, baseRow: HoldRow)
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let holdWidth = CGFloat(holdBBox.width) * BlockSize
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let holdHeight = CGFloat(holdBBox.height) * BlockSize
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let holdX = LayerPosition.x + (CGFloat(HoldColumn) * BlockSize)
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let holdY = LayerPosition.y + (CGFloat(HoldRow) * BlockSize)
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holdControlRect = CGRect(x: holdX * scaleFactor, y: holdY * scaleFactor, width: holdWidth * scaleFactor, height: holdHeight * scaleFactor)
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// Set the theme music to play infinitely.
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run(SKAction.repeatForever(SKAction.playSoundFileNamed("Sounds/theme.mp3", waitForCompletion: true)))
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}
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@ -163,9 +172,19 @@ class GameScene: SKScene {
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}
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// Animate the removed lines "exploding" and the remaining blocks dropping into place.
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func animateCollapsingLines(linesToRemove: Array<Array<Block>>, fallenBlocks: Array<Array<Block>>, completion: @escaping () -> ()) {
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func animateCollapsingLines(linesToRemove: Array<Array<Block>>, fallenBlocks: Array<Array<Block>>, fadingShapes: Array<Shape>, completion: @escaping () -> ()) {
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var longestDuration: TimeInterval = 0
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// Animate the shapes fading out
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for fadeShape in fadingShapes {
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for block in fadeShape.blocks {
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let sprite = block.sprite!
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let fadeOutAction: SKAction = SKAction.fadeOut(withDuration: TimeInterval(0.1))
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fadeOutAction.timingMode = .easeIn
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sprite.run(SKAction.sequence([fadeOutAction, SKAction.removeFromParent()]))
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}
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}
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// Animate the falling blocks dropping into place
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for (columnIdx, column) in fallenBlocks.enumerated() {
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for (blockIdx, block) in column.enumerated() {
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@ -212,4 +231,28 @@ class GameScene: SKScene {
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}
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run(SKAction.sequence([SKAction.wait(forDuration: longestDuration), SKAction.run(completion)]))
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}
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// Animate the multiple-line clearance banner.
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func animateClearanceBanner(bannerName: String?) {
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guard let name = bannerName else {
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return
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}
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var texture = textureCache[name]
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if texture == nil {
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texture = textureAtlas?.textureNamed(name)
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textureCache[name] = texture
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}
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let sprite = SKSpriteNode(texture: texture)
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sprite.position = CGPoint(x: LayerPosition.x + (CGFloat(NumColumns / 2) * BlockSize), y: LayerPosition.y - (CGFloat(NumRows / 2) * BlockSize))
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sprite.zPosition = 20
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sprite.alpha = 0
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shapeLayer.addChild(sprite)
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// Animate a quick fade-in followed by a slow fade out
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let fadeInAction: SKAction = SKAction.fadeAlpha(to: 0.9, duration: 0.05)
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let fadeOutAction: SKAction = SKAction.fadeOut(withDuration: 1.5)
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fadeOutAction.timingMode = .easeIn
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sprite.run(SKAction.sequence([fadeInAction, fadeOutAction, SKAction.removeFromParent()]))
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}
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}
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@ -10,6 +10,8 @@ import UIKit
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import SpriteKit
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import GameplayKit
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let ClearanceAnimation = [nil, "double", "triple", "privyet"]
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class GameViewController: UIViewController, PrivyetDelegate, UIGestureRecognizerDelegate {
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var scene: GameScene!
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var privyet: Privyet!
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@ -31,7 +33,8 @@ class GameViewController: UIViewController, PrivyetDelegate, UIGestureRecognizer
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scene.scaleMode = .aspectFill
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bucketRect = scene.rectForBucket()
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print("Computed bucket rectangle = \(bucketRect!)")
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//print("Computed bucket rectangle = \(bucketRect!)")
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//print("Computed hold rectangle = \(scene.holdControlRect!)")
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scene.tick = didTick
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@ -52,6 +55,8 @@ class GameViewController: UIViewController, PrivyetDelegate, UIGestureRecognizer
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let tapLoc = sender.location(in: view)
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if bucketRect.contains(tapLoc) {
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privyet.rotateShape()
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} else if scene.holdControlRect.contains(tapLoc) {
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privyet.holdShape()
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}
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}
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@ -136,7 +141,7 @@ class GameViewController: UIViewController, PrivyetDelegate, UIGestureRecognizer
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view.isUserInteractionEnabled = false
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scene.stopTicking()
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scene.playSound(sound: "Sounds/gameover.mp3")
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scene.animateCollapsingLines(linesToRemove: privyet.removeAllBlocks(), fallenBlocks: privyet.removeAllBlocks()) {
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scene.animateCollapsingLines(linesToRemove: privyet.removeAllBlocks(), fallenBlocks: privyet.removeAllBlocks(), fadingShapes: privyet.removeAllShapes()) {
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privyet.beginGame()
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}
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}
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@ -161,20 +166,52 @@ class GameViewController: UIViewController, PrivyetDelegate, UIGestureRecognizer
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scene.playSound(sound: "Sounds/drop.mp3")
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}
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// Called when the current shape is put "on hold"
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func gameShapePutOnHold(privyet: Privyet, firstHold: Bool) {
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guard let held = privyet.heldShape else {
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return
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}
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scene.stopTicking()
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view.isUserInteractionEnabled = false
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scene.redrawShape(shape: held) {
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if (firstHold) {
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self.nextShape() // act like the previous shape settled
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} else {
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self.scene.redrawShape(shape: privyet.fallingShape!) {
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self.scene.startTicking()
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self.view.isUserInteractionEnabled = true
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}
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}
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}
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scene.playSound(sound: "Sounds/zap.mp3")
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}
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// Internal: called when a shape lands, used to keep from showing the "special" banner more than once
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func internalDidLand(privyet: Privyet, showBanner: Bool) {
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let removedLines = privyet.removeCompletedLines()
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let linesCount = removedLines.linesRemoved.count
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if linesCount > 0 {
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self.scoreLabel.text = "\(privyet.score)"
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if (showBanner) {
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scene.animateClearanceBanner(bannerName: ClearanceAnimation[linesCount - 1])
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}
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scene.animateCollapsingLines(linesToRemove: removedLines.linesRemoved, fallenBlocks: removedLines.fallenBlocks, fadingShapes: []) {
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self.internalDidLand(privyet: privyet, showBanner: (linesCount <= 1) && showBanner)
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}
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self.scene.playSound(sound: "Sounds/bomb.mp3")
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if showBanner && linesCount == 4 {
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self.scene.playSound(sound: "Sounds/privyet.mp3")
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}
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} else {
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nextShape()
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}
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}
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// Called when a shape "lands" on top of existing blocks or at the bottom of the bucket
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func gameShapeDidLand(privyet: Privyet) {
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scene.stopTicking()
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self.view.isUserInteractionEnabled = false
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let removedLines = privyet.removeCompletedLines()
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if removedLines.linesRemoved.count > 0 {
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self.scoreLabel.text = "\(privyet.score)"
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scene.animateCollapsingLines(linesToRemove: removedLines.linesRemoved, fallenBlocks: removedLines.fallenBlocks) {
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self.gameShapeDidLand(privyet: privyet)
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}
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self.scene.playSound(sound: "Sounds/bomb.mp3")
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} else {
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nextShape()
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}
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internalDidLand(privyet: privyet, showBanner: true)
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}
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// Called when a shape moves on the screen
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@ -17,8 +17,12 @@ let StartingRow = 0
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let PreviewColumn = 12
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let PreviewRow = 3
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let PointsPerLine = 10
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let LevelThreshold = 500
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let HoldColumn = 12
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let HoldRow = 10
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// number of points for single (1 line), double (2 lines), triple (3 lines), Privyet (4 lines)
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let PointsPerLine = [1, 2, 5, 10]
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let LevelThreshold = 50
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protocol PrivyetDelegate {
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// Invoked when the current round of Privyet ends
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@ -36,6 +40,9 @@ protocol PrivyetDelegate {
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// invoked when the falling shape has changed its location after being dropped
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func gameShapeDidDrop(privyet: Privyet)
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// invoked when the current shape is put on hold
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func gameShapePutOnHold(privyet: Privyet, firstHold: Bool)
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// invoked when the game has reached a new level
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func gameDidLevelUp(privyet: Privyet)
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}
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@ -44,6 +51,7 @@ class Privyet {
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var bucket: Array2D<Block>
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var nextShape: Shape?
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var fallingShape: Shape?
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var heldShape: Shape?
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var delegate: PrivyetDelegate?
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var score = 0
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@ -52,6 +60,7 @@ class Privyet {
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init() {
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fallingShape = nil
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nextShape = nil
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heldShape = nil
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bucket = Array2D<Block>(columns: NumColumns, rows: NumRows)
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}
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@ -154,7 +163,7 @@ class Privyet {
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}
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// Advance score and game level as appropriate
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let pointsEarned = removedLines.count * PointsPerLine * level
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let pointsEarned = PointsPerLine[removedLines.count - 1] * max(level / 2, 1)
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score += pointsEarned
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if score >= level * LevelThreshold {
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level += 1
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@ -201,6 +210,21 @@ class Privyet {
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return allBlocks
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}
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// Removes all stored shapes from their slots (at end of game). Returns all the removed shapes.
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func removeAllShapes() -> Array<Shape> {
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var allShapes = Array<Shape>()
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for shape in [fallingShape, nextShape, heldShape] {
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guard let s = shape else {
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continue
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}
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allShapes.append(s)
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}
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fallingShape = nil
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nextShape = nil
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heldShape = nil
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return allShapes
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}
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// Drop the falling shape down as far as it will go.
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func dropShape() {
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guard let shape = fallingShape else {
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@ -272,4 +296,22 @@ class Privyet {
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}
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delegate?.gameShapeDidMove(privyet: self)
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}
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// Places current shape "on hold."
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func holdShape() {
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guard let shape = fallingShape else {
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return
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}
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guard let held = heldShape else {
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shape.moveTo(column: HoldColumn, row: HoldRow)
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heldShape = shape
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fallingShape = nil
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delegate?.gameShapePutOnHold(privyet: self, firstHold: true)
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return
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}
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shape.exchangePositions(other: held)
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fallingShape = held
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heldShape = shape
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delegate?.gameShapePutOnHold(privyet: self, firstHold: false)
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}
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}
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@ -131,6 +131,21 @@ class Shape: Hashable, CustomStringConvertible {
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}
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}
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final func getBoundingBoxForOrientation(baseColumn: Int, baseRow: Int, orientation: Orientation) -> BlockRect {
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guard let offsets = blockRowColumnPositions[orientation] else {
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return BlockRect(x: baseColumn, y: baseRow)
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}
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let blockRects = offsets.map { (offset) -> BlockRect in
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return BlockRect(x: baseColumn + offset.columnDiff, y: baseRow + offset.rowDiff)
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}
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return blockRects[0] + blockRects[1] + blockRects[2] + blockRects[3]
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}
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final func getBoundingBox(baseColumn: Int, baseRow: Int) -> BlockRect {
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return getBoundingBoxForOrientation(baseColumn: baseColumn, baseRow: baseRow, orientation: .Zero) + getBoundingBoxForOrientation(baseColumn: baseColumn, baseRow: baseRow, orientation: .Ninety) + getBoundingBoxForOrientation(baseColumn: baseColumn, baseRow: baseRow, orientation: .OneEighty) + getBoundingBoxForOrientation(baseColumn: baseColumn, baseRow: baseRow, orientation: .TwoSeventy)
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}
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// Rotate the blocks in this shape to a new orientation.
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final func rotateBlocks(orientation: Orientation) {
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guard let blockRowColumnTranslation: Array<(columnDiff: Int, rowDiff: Int)> = blockRowColumnPositions[orientation] else {
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@ -193,6 +208,17 @@ class Shape: Hashable, CustomStringConvertible {
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rotateBlocks(orientation: orientation)
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}
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final func exchangePositions(other: Shape) {
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var tmp = other.column
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other.column = self.column
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self.column = tmp
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tmp = other.row
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other.row = self.row
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self.row = tmp
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other.rotateBlocks(orientation: other.orientation)
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rotateBlocks(orientation: orientation)
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}
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// Generates a random shape.
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final class func random(startingColumn: Int, startingRow: Int) -> Shape {
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switch Int.random(in: 0 ..< NumShapeTypes) {
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@ -212,4 +238,14 @@ class Shape: Hashable, CustomStringConvertible {
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return ZShape(column: startingColumn, row: startingRow)
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}
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}
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final class func boundingBox(baseColumn: Int, baseRow: Int) -> BlockRect {
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return SquareShape(column: 0, row: 0).getBoundingBox(baseColumn: baseColumn, baseRow: baseRow) +
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TShape(column: 0, row: 0).getBoundingBox(baseColumn: baseColumn, baseRow: baseRow) +
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LineShape(column: 0, row: 0).getBoundingBox(baseColumn: baseColumn, baseRow: baseRow) +
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LShape(column: 0, row: 0).getBoundingBox(baseColumn: baseColumn, baseRow: baseRow) +
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JShape(column: 0, row: 0).getBoundingBox(baseColumn: baseColumn, baseRow: baseRow) +
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SShape(column: 0, row: 0).getBoundingBox(baseColumn: baseColumn, baseRow: baseRow) +
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ZShape(column: 0, row: 0).getBoundingBox(baseColumn: baseColumn, baseRow: baseRow)
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}
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}
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BIN
Privyet/Sounds/privyet.mp3
Executable file
BIN
Privyet/Sounds/privyet.mp3
Executable file
Binary file not shown.
BIN
Privyet/Sounds/zap.mp3
Executable file
BIN
Privyet/Sounds/zap.mp3
Executable file
Binary file not shown.
BIN
Privyet/Sprites.atlas/double.png
Normal file
BIN
Privyet/Sprites.atlas/double.png
Normal file
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After Width: | Height: | Size: 1.8 KiB |
BIN
Privyet/Sprites.atlas/double@2x.png
Normal file
BIN
Privyet/Sprites.atlas/double@2x.png
Normal file
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After Width: | Height: | Size: 3.1 KiB |
BIN
Privyet/Sprites.atlas/privyet.png
Normal file
BIN
Privyet/Sprites.atlas/privyet.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 2.2 KiB |
BIN
Privyet/Sprites.atlas/privyet@2x.png
Normal file
BIN
Privyet/Sprites.atlas/privyet@2x.png
Normal file
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After Width: | Height: | Size: 4.1 KiB |
BIN
Privyet/Sprites.atlas/triple.png
Normal file
BIN
Privyet/Sprites.atlas/triple.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 1.6 KiB |
BIN
Privyet/Sprites.atlas/triple@2x.png
Normal file
BIN
Privyet/Sprites.atlas/triple@2x.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 2.6 KiB |
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Reference in New Issue
Block a user